Paper recorded by Signals 4 on 2026-10-01 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-01 on arXiv · recorded by Signals 4 on 2026-10-02
Category: cs.CV · 计算机视觉 · first seen 2026-10-02
Video generation models have achieved remarkable visual fidelity and have strong potential to become general-purpose world simulators. Despite this progress, they still fail to generate videos which adhere to laws of physics. The problem becomes even more apparent in realistic settings where multiple physical principles must work together within the same video; for example, "a balloon floating upw