Paper recorded by Signals 4 on 2026-10-01 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-01 on arXiv · recorded by Signals 4 on 2026-10-02
Category: cs.CV · 计算机视觉 · first seen 2026-10-02
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instruction or physical adherence, but rarely test fidelity to fine-grained, program-speci