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WorldCast: Distributed Multiplayer World Models

Paper recorded by Signals 4 on 2026-10-08 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-08 on arXiv · recorded by Signals 4 on 2026-10-09

Category: cs.CV · 计算机视觉 · first seen 2026-10-09

Abstract

Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a vi

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#316 most recent of 756 cs.CV papers we have recorded · ↑ newer: OneSearch-VL: Unified Multimodal Deep Research Agent for Image and Vid · ↓ older: Tetris3D: 3D Scene Generation With Objects That Fit Together
Cite this page: WorldCast: Distributed Multiplayer World Models: the #316 most recent of 756 cs.CV papers we have recorded (as of 2026-10-08). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/worldcast-distributed-multiplayer-world-models.html
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