Paper recorded by Signals 4 on 2026-10-08 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-08 on arXiv · recorded by Signals 4 on 2026-10-09
Category: cs.CV · 计算机视觉 · first seen 2026-10-09
Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a vi