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Tetris3D: 3D Scene Generation With Objects That Fit Together

Paper recorded by Signals 4 on 2026-10-07 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-07 on arXiv · recorded by Signals 4 on 2026-10-08

Category: cs.CV · 计算机视觉 · first seen 2026-10-08

Abstract

We propose Tetris3D, a generative framework for single-image 3D scene reconstruction that recovers objects which are physically and geometrically coherent as a scene. Existing methods often generate objects independently or couple them implicitly, providing limited guidance for ensuring fine-grained spatial compatibility between neighboring objects that interact with one another. To address this,

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#317 most recent of 756 cs.CV papers we have recorded · ↑ newer: WorldCast: Distributed Multiplayer World Models · ↓ older: GRACE: Generation-aware latent compression for efficient video generat
Cite this page: Tetris3D: 3D Scene Generation With Objects That Fit Together: the #317 most recent of 756 cs.CV papers we have recorded (as of 2026-10-07). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/tetris3d-3d-scene-generation-with-objects-that-fit-together.html
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