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Towards Practical Compression of 3D Gaussian Splatting

Paper recorded by Signals 4 on 2026-09-24 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-24 on arXiv · recorded by Signals 4 on 2026-09-25

Category: cs.CV · 计算机视觉 · first seen 2026-09-25

Abstract

3D Gaussian Splatting (3DGS) enables high-quality novel-view synthesis but requires substantial storage. Existing compression methods often rely on spatial context modeling over irregular 3D representations, increasing the complexity of training and coding. Meanwhile, floating-point context inference can introduce numerical inconsistencies across platforms, causing entropy-decoding failures. To ad

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#1 most recent of 313 cs.CV papers we have recorded · ↓ older: OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconst
Cite this page: Towards Practical Compression of 3D Gaussian Splatting: the #1 most recent of 313 cs.CV papers we have recorded (as of 2026-09-24). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/towards-practical-compression-of-3d-gaussian-splatting.html
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