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Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark

Paper recorded by Signals 4 on 2026-10-09 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-09 on arXiv · recorded by Signals 4 on 2026-10-12

Category: cs.CV · 计算机视觉 · first seen 2026-10-12

Abstract

In this paper, we study physically grounded articulated 3D asset generation---moving the goal from reproducing how objects look to capturing how they move and function. Inspired by the literature on procedural and agentic generation, we present Artisan, a system that extends the latest method Articraft by introducing a multi-agent pipeline with physical simulation feedback, enabling comprehensive

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#290 most recent of 756 cs.CV papers we have recorded · ↑ newer: Trust Before Autonomy: Rethinking Agentic Remote Sensing for Crisis Re · ↓ older: Splat2Act: From Captured Scenes to Personalized VLA Manipulation
Cite this page: Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark: the #290 most recent of 756 cs.CV papers we have recorded (as of 2026-10-09). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/towards-physically-grounded-articulated-3d-assets-a-multi-agent-pipeline-and-ben.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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