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SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

Paper recorded by Signals 4 on 2026-09-08 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-08 on arXiv · recorded by Signals 4 on 2026-09-09

Category: cs.CV · 计算机视觉 · first seen 2026-09-09

Abstract

World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical

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#111 most recent of 237 cs.CV papers we have recorded · ↑ newer: SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllab · ↓ older: Point4D: Long-range 4D Motion Reconstruction
Cite this page: SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators: the #111 most recent of 237 cs.CV papers we have recorded (as of 2026-09-08). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/syncworld-visual-calibration-enables-world-models-as-zero-shot-simulators.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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