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SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

Paper recorded by Signals 4 on 2026-09-09 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-09 on arXiv · recorded by Signals 4 on 2026-09-10

Category: cs.CV · 计算机视觉 · first seen 2026-09-10

Abstract

SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-resolution textures, previously limited to 2D synthesis, can be generated directly on 3D objects without model fine-tuning or optimization. Designed for complex, multi-object environments, SceneHI uniquely combines 3D-consis

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#110 most recent of 237 cs.CV papers we have recorded · ↑ newer: AVSRBench: A Multi-Condition AVSR Benchmark · ↓ older: SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simula
Cite this page: SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination: the #110 most recent of 237 cs.CV papers we have recorded (as of 2026-09-09). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/scenehi-high-resolution-3d-consistent-scene-texturing-with-controllable-illumina.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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