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SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos

Paper recorded by Signals 4 on 2026-09-17 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-17 on arXiv · recorded by Signals 4 on 2026-09-18

Category: cs.CV · 计算机视觉 · first seen 2026-09-18

Abstract

A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. Reconstruction research has consequently focused on smoke, synthetic liquids, or gently deforming surfaces. To our knowledge, no synchronized multi-view dataset of splashing liquids exists. We therefore introduce a benchm

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#2 most recent of 237 cs.CV papers we have recorded · ↑ newer: Can 4D Foundation Models Remember? · ↓ older: FlowSGS: Improving Flow Matching Priors for Inverse Imaging with Stoch
Cite this page: SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos: the #2 most recent of 237 cs.CV papers we have recorded (as of 2026-09-17). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/splashsplat-reconstructing-splashing-liquids-from-real-world-multi-view-videos.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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