Paper recorded by Signals 4 on 2026-10-21 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-21 on arXiv · recorded by Signals 4 on 2026-10-22
Category: cs.CV · 计算机视觉 · first seen 2026-10-22
This paper addresses the problem of creating immersive volumetric videos from sparse and low-resolution capture resources. Conventional dense multi-view reconstruction methods can produce high-quality volumetric videos, but their reliance on costly capture setups makes them impractical in real-world scenarios. Recent approaches use generative models to relax capture requirements, but still suffer