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Physis-Lang: Self-Evolving Language as a Physical Representation for Video World Model

Paper recorded by Signals 4 on 2026-09-30 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-30 on arXiv · recorded by Signals 4 on 2026-10-01

Category: cs.CV · 计算机视觉 · first seen 2026-10-01

Abstract

Video world models are expected to predict how the physical world evolves, yet they often produce visually plausible videos that violate basic physical principles. Existing approaches commonly assume that natural language is insufficient to represent the physical knowledge required for reliable generation, and therefore introduce additional visual, latent, numerical, or planning-based signals. We

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#2 most recent of 368 cs.CV papers we have recorded · ↑ newer: Multimodal Flow: Unified Flow Modeling of Language and Vision in Embed · ↓ older: AssemblyWorld: Rethinking 3D Assembly with General-Purpose Agents
Cite this page: Physis-Lang: Self-Evolving Language as a Physical Representation for Video World Model: the #2 most recent of 368 cs.CV papers we have recorded (as of 2026-09-30). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/physis-lang-self-evolving-language-as-a-physical-representation-for-video-world-.html
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