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InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation

Paper recorded by Signals 4 on 2026-10-19 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-19 on arXiv · recorded by Signals 4 on 2026-10-20

Category: cs.CV · 计算机视觉 · first seen 2026-10-20

Abstract

Procedural generation plays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However, VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. Existing VLM-guided procedural methods remain

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#220 most recent of 756 cs.CV papers we have recorded · ↑ newer: Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments · ↓ older: Manga2Animate: An Agentic Framework for Faithful Manga Animation with
Cite this page: InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation: the #220 most recent of 756 cs.CV papers we have recorded (as of 2026-10-19). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/infinidream-open-ended-photorealistic-3d-worlds-through-procedural-generation.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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