Paper recorded by Signals 4 on 2026-10-19 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-19 on arXiv · recorded by Signals 4 on 2026-10-20
Category: cs.CV · 计算机视觉 · first seen 2026-10-20
Procedural generation plays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However, VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. Existing VLM-guided procedural methods remain