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WorldSonus: Bringing Sound to Worlds

Paper recorded by Signals 4 on 2026-10-06 in cs.AI. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-06 on arXiv · recorded by Signals 4 on 2026-10-07

Category: cs.AI · 人工智能 · first seen 2026-10-07

Abstract

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and cam

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#408 most recent of 960 cs.AI papers we have recorded · ↑ newer: VeriFine: Scaling Verification for Self-Improvement in Embodied Reason · ↓ older: Reinforcement Learning with Conformal Action Sets: An Application to S
Cite this page: WorldSonus: Bringing Sound to Worlds: the #408 most recent of 960 cs.AI papers we have recorded (as of 2026-10-06). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/worldsonus-bringing-sound-to-worlds.html
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