Paper recorded by Signals 4 on 2026-09-04 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-04 on arXiv · recorded by Signals 4 on 2026-09-07
Category: cs.CV · 计算机视觉 · first seen 2026-09-07
We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occ