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WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D World

Paper recorded by Signals 4 on 2026-10-13 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-13 on arXiv · recorded by Signals 4 on 2026-10-14

Category: cs.CV · 计算机视觉 · first seen 2026-10-14

Abstract

Reconstructing complete, high-quality meshes of large-scale scenes from unposed multi-view images requires faithful geometric grounding while plausibly completing surfaces that are unobserved or only sparsely captured. We present WorldRecon, a generative multi-view reconstruction framework for recovering complete, large-scale 3D scene meshes from unposed RGB images. WorldRecon uses a coarse, noisy

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#283 most recent of 756 cs.CV papers we have recorded · ↑ newer: PixelMoE: Scaling Pixel-Space Diffusion with LLM-Style Mixture-of-Expe · ↓ older: RepProbe: Can Video Language Models Count Repeated Actions? A Diagnost
Cite this page: WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D World: the #283 most recent of 756 cs.CV papers we have recorded (as of 2026-10-13). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/worldrecon-generative-multi-view-mesh-reconstruction-for-large-scale-3d-world.html
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