Paper recorded by Signals 4 on 2026-09-30 in cs.AI. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-30 on arXiv · recorded by Signals 4 on 2026-10-01
Category: cs.AI · 人工智能 · first seen 2026-10-01
As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have show