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VoxProg: 3D Spatial Reasoning through Voxel Programming

Paper recorded by Signals 4 on 2026-10-21 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-21 on arXiv · recorded by Signals 4 on 2026-10-22

Category: cs.CV · 计算机视觉 · first seen 2026-10-22

Abstract

Language models' abilities to interpret tasks and generate programs offer a promising basis for 3D spatial reasoning. Yet following spatial instructions in 3D scenes requires programs to construct geometric references that language leaves implicit. In this work, we introduce VoxProg, which formulates 3D object placement through voxel programming: a language model translates task interpretations in

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#190 most recent of 756 cs.CV papers we have recorded · ↑ newer: Rethinking Video Autoencoders for Interactive World Models · ↓ older: ALPS: Visual State Encoders for World Models
Cite this page: VoxProg: 3D Spatial Reasoning through Voxel Programming: the #190 most recent of 756 cs.CV papers we have recorded (as of 2026-10-21). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/voxprog-3d-spatial-reasoning-through-voxel-programming.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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