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TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

Paper recorded by Signals 4 on 2026-09-24 in cs.AI. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-24 on arXiv · recorded by Signals 4 on 2026-09-25

Category: cs.AI · 人工智能 · first seen 2026-09-25

Abstract

Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips. We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates. Grounded in the insight that videos are 2D projections of an underlying 3

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#8 most recent of 400 cs.AI papers we have recorded · ↑ newer: PoEM: Predicting RL Outcomes from Existing Policies · ↓ older: Requirement-Bound Verified Commissioning: A Frozen Four-Billion-Parame
Cite this page: TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations: the #8 most recent of 400 cs.AI papers we have recorded (as of 2026-09-24). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/trackeverything-long-horizon-dense-tracking-via-de-duplicating-3d-scene-represen.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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