Paper recorded by Signals 4 on 2026-10-14 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-14 on arXiv · recorded by Signals 4 on 2026-10-15
Category: cs.CV · 计算机视觉 · first seen 2026-10-15
Interactive video generation commonly relies on small bidirectional chunks to reduce response latency. Yet our preliminary experiments show that larger chunks improve video quality and better utilize GPU parallelism, allowing more latents to be sampled with only a modest increase in sampling time. Motivated by these observations, we propose Speculative Sampling, a strategy that combines the modeli