Paper recorded by Signals 4 on 2026-10-20 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-20 on arXiv · recorded by Signals 4 on 2026-10-21
Category: cs.CV · 计算机视觉 · first seen 2026-10-21
Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it leaves open. Existing renderers are tied to the representation of one engine, need tens of denoising steps or a costly distillation of their own, and learn from conditions that are