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SolarRenderer: Few-Step Generative Reference Rendering

Paper recorded by Signals 4 on 2026-10-20 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-20 on arXiv · recorded by Signals 4 on 2026-10-21

Category: cs.CV · 计算机视觉 · first seen 2026-10-21

Abstract

Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it leaves open. Existing renderers are tied to the representation of one engine, need tens of denoising steps or a costly distillation of their own, and learn from conditions that are

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#207 most recent of 756 cs.CV papers we have recorded · ↑ newer: AEON: Unifying Video and 3D World Models · ↓ older: PsycheMME: A Psychology-Informed Benchmark for Social Understanding an
Cite this page: SolarRenderer: Few-Step Generative Reference Rendering: the #207 most recent of 756 cs.CV papers we have recorded (as of 2026-10-20). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/solarrenderer-few-step-generative-reference-rendering.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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