Paper recorded by Signals 4 on 2026-10-30 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-30 on arXiv · recorded by Signals 4 on 2026-11-02
Category: cs.CV · 计算机视觉 · first seen 2026-11-02
Representing 3D shapes using a set of primitives - known as shape abstraction - is an actively studied problem in computer graphics with wide applications in shape understanding, analysis, and simulation due to the compactness and computational efficiency of the primitive-based representation. Prior work has primarily focused on geometry-aware shape abstraction, where the objective is to approxima