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φ-RIE: From Photorealistic Reconstruction to Interactive Environments

Paper recorded by Signals 4 on 2026-09-22 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-22 on arXiv · recorded by Signals 4 on 2026-09-23

Category: cs.CV · 计算机视觉 · first seen 2026-09-23

Abstract

3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation instead requires object-level change, \textit{i.e.}, objects must move independently, make contact, and reveal previously occluded surroundings. This gap arises because object appearance may remain entangled with the ba

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#16 most recent of 301 cs.CV papers we have recorded · ↑ newer: ODPure: Backdoor Purification for Object Detection via Ensemble Corrup · ↓ older: HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene S
Cite this page: φ-RIE: From Photorealistic Reconstruction to Interactive Environments: the #16 most recent of 301 cs.CV papers we have recorded (as of 2026-09-22). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/rie-from-photorealistic-reconstruction-to-interactive-environments.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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