Paper recorded by Signals 4 on 2026-09-10 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-10 on arXiv · recorded by Signals 4 on 2026-09-11
Category: cs.CV · 计算机视觉 · first seen 2026-09-11
The representation of 3D clothed humans as standardized 2D UV texture and displacement maps over an underlying body model has long been studied. This compact representation is enticing as it enables pretrained image networks to process, generate, and edit 3D avatars, but is only useful if scans are accurately aligned and brought into correspondence via high-fidelity registration. This prerequisite