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Rethinking Asymmetry in Self-Supervised 3D Geometry Learning

Paper recorded by Signals 4 on 2026-10-30 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-30 on arXiv · recorded by Signals 4 on 2026-11-02

Category: cs.CV · 计算机视觉 · first seen 2026-11-02

Abstract

Self-supervised learning relies on asymmetry between what a model observes and what it must explain. Recent methods learn 3D geometry from unposed images by predicting cameras and scene structure, then rendering held-out views. To avoid trivial solutions, they impose this asymmetry in the input space, restricting how views interact through separate branches or masked attention. We revisit this des

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#37 most recent of 710 cs.CV papers we have recorded · ↑ newer: ReLift: Dense 3D Tracking as Lifted Trajectory Repair · ↓ older: Think in 360°: Benchmarking and Bootstrapping Panoramic Video Reasonin
Cite this page: Rethinking Asymmetry in Self-Supervised 3D Geometry Learning: the #37 most recent of 710 cs.CV papers we have recorded (as of 2026-10-30). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/rethinking-asymmetry-in-self-supervised-3d-geometry-learning.html
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