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RenderBench: Benchmarking Render-to-Real Video Transfer with Reconstructed Digital Twins

Paper recorded by Signals 4 on 2026-10-06 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-06 on arXiv · recorded by Signals 4 on 2026-10-07

Category: cs.CV · 计算机视觉 · first seen 2026-10-07

Abstract

Modern video models can generate realistic videos from real appearance references and proxy renders that specify scene structure, viewpoint changes, and motion. Evaluating this render-to-real capability requires a real target video depicting the same scene evolution, paired with an editable, geometrically registered 3D replica. Such data has traditionally required substantial manual modeling, cali

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#344 most recent of 756 cs.CV papers we have recorded · ↑ newer: Local Content-Style Control for Diffusion-based Image Stylization · ↓ older: EC-RAG: Event Chain Retrieval-Augmented Generation for Long Video Unde
Cite this page: RenderBench: Benchmarking Render-to-Real Video Transfer with Reconstructed Digital Twins: the #344 most recent of 756 cs.CV papers we have recorded (as of 2026-10-06). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/renderbench-benchmarking-render-to-real-video-transfer-with-reconstructed-digita.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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