Paper recorded by Signals 4 on 2026-09-17 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-17 on arXiv · recorded by Signals 4 on 2026-09-18
Category: cs.CV · 计算机视觉 · first seen 2026-09-18
Current dense visual SLAM systems rely almost exclusively on 8-bit tonemapped Low Dynamic Range (LDR) inputs, limiting their robustness in extreme lighting where shadows and highlights trigger tracking drift and mapping collapse. Conversely, existing raw and High Dynamic Range (HDR) reconstruction pipelines operate strictly offline. They depend on Structure-from-Motion preprocessing and are not su