PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games
Paper recorded by Signals 4 on 2026-09-08 in cs.LG. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-08 on arXiv · recorded by Signals 4 on 2026-09-09
Category: cs.LG · 机器学习 · first seen 2026-09-09
Abstract
While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existing ones to support new features, has been a laborious process requiring extensive hand-coding. Here we present PlayTrain, an RL framework that combines the abilities of large language models (LLMs) to robustly generate JavaScript (JS) games from a m
Read on arXiv →
Cite this page: PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games: the #101 most recent of 215 cs.LG papers we have recorded (as of 2026-09-08). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/playtrain-an-efficient-reinforcement-learning-framework-for-llm-generated-adapta.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable:
papers.json
Get 4 AI signals a day by email — free.
Get 4 AI signals a day by email — free