Paper recorded by Signals 4 on 2026-10-14 in cs.AI. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-14 on arXiv · recorded by Signals 4 on 2026-10-15
Category: cs.AI · 人工智能 · first seen 2026-10-15
Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game state