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PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

Paper recorded by Signals 4 on 2026-09-22 in cs.CL. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-22 on arXiv · recorded by Signals 4 on 2026-09-23

Category: cs.CL · 自然语言处理 · first seen 2026-09-23

Abstract

Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods either generate characters directly or adapt profiles retrieved from persona banks. As we show, both appr

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#6 most recent of 227 cs.CL papers we have recorded · ↑ newer: Knowledge Pull Requests for Continual Document Authoring · ↓ older: Semantic Abstraction for Natural Language Inference: a Methodological
Cite this page: PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation: the #6 most recent of 227 cs.CL papers we have recorded (as of 2026-09-22). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/personaweaver-controllable-diversity-beyond-conventional-archetypes-in-procedura.html
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