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Persistent Planar Memory for Video World Models

Paper recorded by Signals 4 on 2026-10-16 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-16 on arXiv · recorded by Signals 4 on 2026-10-19

Category: cs.CV · 计算机视觉 · first seen 2026-10-19

Abstract

Video world models that generate and explore environments at scale need a persistent 3D memory of what they have produced. Plane primitives offer a natural candidate: a compact set of oriented planes captures the dominant structural elements (e.g., walls, floors, facades) of indoor and outdoor scenes, while requiring only 7 parameters per primitive. We present PPMem, a video world model that adopt

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#233 most recent of 756 cs.CV papers we have recorded · ↑ newer: StopWatch: Goal Grounding for Object-goal Navigation · ↓ older: The Collection of a Real-World, Large-Scale Dataset for Automated Skil
Cite this page: Persistent Planar Memory for Video World Models: the #233 most recent of 756 cs.CV papers we have recorded (as of 2026-10-16). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/persistent-planar-memory-for-video-world-models.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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