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PDB: Point-Based Deformation Blending for Facial Animation Retargeting

Paper recorded by Signals 4 on 2026-10-06 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-06 on arXiv · recorded by Signals 4 on 2026-10-07

Category: cs.CV · 计算机视觉 · first seen 2026-10-07

Abstract

Mesh-agnostic facial animation retargeting transfers expressions across meshes with different structures, but preserving facial motion without surface artifacts remains challenging. To address this, we present PDB, Point-Based Deformation Blending for facial animation retargeting. PDB predicts a compact set of deformed control points from a source neutral-expression pair and blending weights from

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#346 most recent of 756 cs.CV papers we have recorded · ↑ newer: EC-RAG: Event Chain Retrieval-Augmented Generation for Long Video Unde · ↓ older: Knowing When to Trust a Prior: Reliability-Gated Cue Fusion for Video
Cite this page: PDB: Point-Based Deformation Blending for Facial Animation Retargeting: the #346 most recent of 756 cs.CV papers we have recorded (as of 2026-10-06). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/pdb-point-based-deformation-blending-for-facial-animation-retargeting.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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