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One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars

Paper recorded by Signals 4 on 2026-10-01 in cs.AI. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-01 on arXiv · recorded by Signals 4 on 2026-10-02

Category: cs.AI · 人工智能 · first seen 2026-10-02

Abstract

3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Approximation), a dist

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#1 most recent of 500 cs.AI papers we have recorded · ↓ older: KaliBench: A Fine-Grained Benchmark for Cybersecurity Tool Use on Kali
Cite this page: One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars: the #1 most recent of 500 cs.AI papers we have recorded (as of 2026-10-01). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/one-basis-to-animate-them-all-gaussian-blendshape-distillation-for-real-time-ava.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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