Paper recorded by Signals 4 on 2026-10-09 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-09 on arXiv · recorded by Signals 4 on 2026-10-12
Category: cs.CV · 计算机视觉 · first seen 2026-10-12
Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, these methods assume static scenes, limiting realism in the presence of dynamic phenomena ubiquitous in real-world environments. While coherent motion (e.g., humans or vehicles) can be captured and reconstructed, high-frequency effects such as flowing