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Make It Flow: Animating Water in 3D Gaussian Splatting Scenes

Paper recorded by Signals 4 on 2026-10-09 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-09 on arXiv · recorded by Signals 4 on 2026-10-12

Category: cs.CV · 计算机视觉 · first seen 2026-10-12

Abstract

Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, these methods assume static scenes, limiting realism in the presence of dynamic phenomena ubiquitous in real-world environments. While coherent motion (e.g., humans or vehicles) can be captured and reconstructed, high-frequency effects such as flowing

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#299 most recent of 756 cs.CV papers we have recorded · ↑ newer: Tracking the Invisible: Self-Supervised Wheel Track Detection with The · ↓ older: LapMerge: Differentiable Exact-Budget Token Merging in Linear Time
Cite this page: Make It Flow: Animating Water in 3D Gaussian Splatting Scenes: the #299 most recent of 756 cs.CV papers we have recorded (as of 2026-10-09). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/make-it-flow-animating-water-in-3d-gaussian-splatting-scenes.html
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