Paper recorded by Signals 4 on 2026-09-16 in cs.CL. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-16 on arXiv · recorded by Signals 4 on 2026-09-17
Category: cs.CL · 自然语言处理 · first seen 2026-09-17
A game character should not have to reread its entire life before every conversation. For locally deployed language-model characters, however, revising a few memories can invalidate a long reusable prefix. The resulting preparation cost competes with both foreground dialogue and the maintenance of other characters. This matters especially when dialogue feeds game-defined actions and value judgment