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Long-Lived Characters, Local Inference: Incremental Memory Maintenance for Game NPCs

Paper recorded by Signals 4 on 2026-09-16 in cs.CL. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-16 on arXiv · recorded by Signals 4 on 2026-09-17

Category: cs.CL · 自然语言处理 · first seen 2026-09-17

Abstract

A game character should not have to reread its entire life before every conversation. For locally deployed language-model characters, however, revising a few memories can invalidate a long reusable prefix. The resulting preparation cost competes with both foreground dialogue and the maintenance of other characters. This matters especially when dialogue feeds game-defined actions and value judgment

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#16 most recent of 186 cs.CL papers we have recorded · ↑ newer: Playing log(N)-Questions over Wikipedia Abstracts: Communication Effic · ↓ older: How Much is a Human Right Worth? ECtHR-NPD: A Benchmark for Predicting
Cite this page: Long-Lived Characters, Local Inference: Incremental Memory Maintenance for Game NPCs: the #16 most recent of 186 cs.CL papers we have recorded (as of 2026-09-16). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/long-lived-characters-local-inference-incremental-memory-maintenance-for-game-np.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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