Paper recorded by Signals 4 on 2026-09-14 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-14 on arXiv · recorded by Signals 4 on 2026-09-15
Category: cs.CV · 计算机视觉 · first seen 2026-09-15
Native 3D generators turn one image into a single mesh. TRELLIS.2 and its peers deliver high-fidelity non-watertight geometry with materials, but the output is one fused object, while downstream work such as editing, rigging and simulation operates on part-level assets. A naive idea is to run a 3D segmentation network on the fused mesh that TRELLIS.2 generates, but such pipelines are slow and boun