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Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs

Paper recorded by Signals 4 on 2026-10-20 in cs.AI. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-20 on arXiv · recorded by Signals 4 on 2026-10-21

Category: cs.AI · 人工智能 · first seen 2026-10-21

Abstract

Video generation models can now depict remarkably realistic motion. Yet it is unclear how to use this motion beyond pixels: to animate a specific 3D asset and replay the animation in its 3D scene. For instance, a video model can show a monkey jumping over a crossbar, but it cannot return that jump as replayable 3D motion placed in the 3D scene. Here we present a model that directly co-generates th

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#221 most recent of 960 cs.AI papers we have recorded · ↑ newer: Stationarity Constraints Improve Both Energies and Densities of Machin · ↓ older: GBClaw: An agentic AI framework for atomistic grain boundary research
Cite this page: Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs: the #221 most recent of 960 cs.AI papers we have recorded (as of 2026-10-20). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/joints-camera-action-co-generating-3d-motion-and-video-for-arbitrary-rigs.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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