Paper recorded by Signals 4 on 2026-09-29 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-29 on arXiv · recorded by Signals 4 on 2026-09-30
Category: cs.CV · 计算机视觉 · first seen 2026-09-30
World simulation is inherently multisensory, demanding synchronized visual and acoustic dynamics in real time. Yet prevailing interactive world models remain strictly silent, focusing exclusively on visual rendering and control while overlooking the acoustic dimension. We present HelixWorld, a real-time interactive audio-visual world model where visual scenes and camera-grounded spatial stereo sou