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HelixWorld: A Real-time Interactive Audio-Visual World Model

Paper recorded by Signals 4 on 2026-09-29 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-29 on arXiv · recorded by Signals 4 on 2026-09-30

Category: cs.CV · 计算机视觉 · first seen 2026-09-30

Abstract

World simulation is inherently multisensory, demanding synchronized visual and acoustic dynamics in real time. Yet prevailing interactive world models remain strictly silent, focusing exclusively on visual rendering and control while overlooking the acoustic dimension. We present HelixWorld, a real-time interactive audio-visual world model where visual scenes and camera-grounded spatial stereo sou

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#11 most recent of 357 cs.CV papers we have recorded · ↑ newer: CLeaR: A Unified Framework for Resolving the Leakage-Degradation Dilem · ↓ older: VideoLoop: Looped Working Memory Against Semantic Thrashing in Long-Fo
Cite this page: HelixWorld: A Real-time Interactive Audio-Visual World Model: the #11 most recent of 357 cs.CV papers we have recorded (as of 2026-09-29). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/helixworld-a-real-time-interactive-audio-visual-world-model.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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