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HairDeck: Animation-Ready Stylized Hair Cards from a Single Image

Paper recorded by Signals 4 on 2026-10-29 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-29 on arXiv · recorded by Signals 4 on 2026-10-30

Category: cs.CV · 计算机视觉 · first seen 2026-10-30

Abstract

The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyl

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#55 most recent of 710 cs.CV papers we have recorded · ↑ newer: Fight World Model: Customizable Combat through Visual Interaction Prox · ↓ older: Beyond Ground Truth: A Heuristic Unsupervised Quality Assurance Engine
Cite this page: HairDeck: Animation-Ready Stylized Hair Cards from a Single Image: the #55 most recent of 710 cs.CV papers we have recorded (as of 2026-10-29). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/hairdeck-animation-ready-stylized-hair-cards-from-a-single-image.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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