Paper recorded by Signals 4 on 2026-10-29 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-29 on arXiv · recorded by Signals 4 on 2026-10-30
Category: cs.CV · 计算机视觉 · first seen 2026-10-30
The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones. Existing image-based methods produce realistic hair or a single fused mesh, while CHARM, the only generator of stylized hair cards, decodes a hairstyle autoregressively as a long sequence of control points. Observing that a card hairstyl