Paper recorded by Signals 4 on 2026-09-25 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-25 on arXiv · recorded by Signals 4 on 2026-09-28
Category: cs.CV · 计算机视觉 · first seen 2026-09-28
3D scene graphs provide a structured representation of complex environments by encoding objects, their semantic attributes, and the spatial and functional relationships between them. Current approaches for 3D scene graph generation suffer from several fundamental limitations. They rely on complex multi-stage pipelines with explicit intermediate representations, making systems fragile and prone to