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GraphWrit3R: End-to-End 3D Scene Graph Writing

Paper recorded by Signals 4 on 2026-09-25 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-25 on arXiv · recorded by Signals 4 on 2026-09-28

Category: cs.CV · 计算机视觉 · first seen 2026-09-28

Abstract

3D scene graphs provide a structured representation of complex environments by encoding objects, their semantic attributes, and the spatial and functional relationships between them. Current approaches for 3D scene graph generation suffer from several fundamental limitations. They rely on complex multi-stage pipelines with explicit intermediate representations, making systems fragile and prone to

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#18 most recent of 342 cs.CV papers we have recorded · ↑ newer: FuseReg: Regularizing Layer Fusion Mitigates the Reconstruction-Genera · ↓ older: How Far Can INRs Go? Cross-Domain Parameter-efficient INR-Based Semant
Cite this page: GraphWrit3R: End-to-End 3D Scene Graph Writing: the #18 most recent of 342 cs.CV papers we have recorded (as of 2026-09-25). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/graphwrit3r-end-to-end-3d-scene-graph-writing.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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