GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay
Paper recorded by Signals 4 on 2026-09-10 in cs.AI. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-10 on arXiv · recorded by Signals 4 on 2026-09-11
Category: cs.AI · 人工智能 · first seen 2026-09-11
Abstract
Counterfactual regret minimization (CFR) is one of the few large numerical workloads that still runs faster on CPUs than on GPUs. Each iteration sweeps a game tree with up to billions of states in millions of small, interdependent gather and scatter steps issued through a generic tree interface. On a GPU every kernel finishes in microseconds, so kernel launches and framework dispatch dominate the
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Cite this page: GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay: the #101 most recent of 300 cs.AI papers we have recorded (as of 2026-09-10). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/gpu-cfr-80x-faster-counterfactual-regret-minimization-by-compiling-the-game-to-s.html
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