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Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

Paper recorded by Signals 4 on 2026-09-16 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-09-16 on arXiv · recorded by Signals 4 on 2026-09-17

Category: cs.CV · 计算机视觉 · first seen 2026-09-17

Abstract

Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photorealistic novel-view rendering practical, while underwater variants incorporate physically based image-formation models to separate medium effects from scene radiance. Their

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#25 most recent of 237 cs.CV papers we have recorded · ↑ newer: Toward Markerless Video-based Tremor Analysis: Objective Quantificatio · ↓ older: Mask IPL: Noise-Free Intrinsic Position Learning via Computation Graph
Cite this page: Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting: the #25 most recent of 237 cs.CV papers we have recorded (as of 2026-09-16). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/geometry-beneath-the-waves-dense-priors-for-sparse-view-underwater-3d-gaussian-s.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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