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Gaussian Density Splatting Network

Paper recorded by Signals 4 on 2026-10-07 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-07 on arXiv · recorded by Signals 4 on 2026-10-08

Category: cs.CV · 计算机视觉 · first seen 2026-10-08

Abstract

This paper proposes a novel crowd counting approach, the Gaussian Density Splatting Network (GDSNet). Unlike methods that rely on conventional, grid-based density maps and are sensitive to spatial resolution, GDSNet represents a crowd as a superposition of continuous 2D Gaussian primitives. Our approach is built upon two key contributions. First, we introduce a control-point-based fitting mechanis

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#332 most recent of 756 cs.CV papers we have recorded · ↑ newer: Self-correction Optimization for Interleaved Multimodal Generation · ↓ older: MOTIP2: Spatial Priors for End-to-End Multi-Object Tracking
Cite this page: Gaussian Density Splatting Network: the #332 most recent of 756 cs.CV papers we have recorded (as of 2026-10-07). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/gaussian-density-splatting-network.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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