Paper recorded by Signals 4 on 2026-09-21 in cs.AI. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-21 on arXiv · recorded by Signals 4 on 2026-09-22
Category: cs.AI · 人工智能 · first seen 2026-09-22
Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introdu