Signals 4 · free daily AI digest

Game-Theoretic Solvers with Bayesian Opponent Modeling and Moral Rhetoric Framing for GLEE

Paper recorded by Signals 4 on 2026-10-27 in cs.CL. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-27 on arXiv · recorded by Signals 4 on 2026-10-28

Category: cs.CL · 自然语言处理 · first seen 2026-10-28

Abstract

We describe the agent we submitted to the GLEE Competition, which plays bargaining, negotiation, and persuasion games against a shared pool of human and AI opponents. The agent is built around three central components: a classical game-theoretic solver to compute numeric moves, an online Bayesian layer to estimate opponent archetypes, and a language model to write accompanying messages. We utilize

Read on arXiv →

#128 most recent of 660 cs.CL papers we have recorded · ↑ newer: Representing the Unseen: Rethinking Visual Imagination for Spatial Rea · ↓ older: LinMix: Data Mixing as Linear Domain Attribution
Cite this page: Game-Theoretic Solvers with Bayesian Opponent Modeling and Moral Rhetoric Framing for GLEE: the #128 most recent of 660 cs.CL papers we have recorded (as of 2026-10-27). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/game-theoretic-solvers-with-bayesian-opponent-modeling-and-moral-rhetoric-framin.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
Related: More cs.CL papers · arXiv signals · All papers · Today in AI
Get 4 AI signals a day by email — free.
Subscribe free → See all plans →
Get 4 AI signals a day by email — free
All models · All repos · By company · Daily editions