Paper recorded by Signals 4 on 2026-09-15 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-15 on arXiv · recorded by Signals 4 on 2026-09-16
Category: cs.CV · 计算机视觉 · first seen 2026-09-16
3D hand mesh reconstruction is a challenging yet essential task for downstream applications, including human-robot interaction and AR/VR. Although conventional cameras have been widely adopted for this task, methods that rely on them struggle in low-light environments and under severe motion blur. To address these limitations, event-based cameras have recently attracted attention for their high dy