Paper recorded by Signals 4 on 2026-09-04 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-09-04 on arXiv · recorded by Signals 4 on 2026-09-07
Category: cs.CV · 计算机视觉 · first seen 2026-09-07
Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storage and memory traffic, while their band-limited basis restricts angular detail. We present a thorough, end-to-end comparison of SH and recent spherical appearance models