Paper recorded by Signals 4 on 2026-10-22 in cs.CV. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-22 on arXiv · recorded by Signals 4 on 2026-10-23
Category: cs.CV · 计算机视觉 · first seen 2026-10-23
Frontier coding agents are becoming increasingly adept at 3D modeling. Yet, they still face challenges when building objects meant to be assembled in the physical world, often creating invalid assemblies with floating, colliding, or disconnected parts. We argue that providing agents with tools for assembling builds and verifying their physical feasibility is sufficient for them to produce physical