Paper recorded by Signals 4 on 2026-10-26 in cs.AI. Abstract reproduced from arXiv; link to the original below.
Published 2026-10-26 on arXiv · recorded by Signals 4 on 2026-10-27
Category: cs.AI · 人工智能 · first seen 2026-10-27
Interactive environments offer a practical way to evaluate large language model (LLM) agents, and competitive games extend this evaluation to decisions shaped by competing goals and other agents' choices. Yet existing evaluations confined to individual games or execution frameworks leave unclear which competitive advantages persist across settings. We introduce DECE (Diverse Eurogame Competitive E