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4Director: Controlling Video World Models with Rigid 3D Geometry

Paper recorded by Signals 4 on 2026-10-01 in cs.CV. Abstract reproduced from arXiv; link to the original below.

Published 2026-10-01 on arXiv · recorded by Signals 4 on 2026-10-02

Category: cs.CV · 计算机视觉 · first seen 2026-10-02

Abstract

Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene repres

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#8 most recent of 380 cs.CV papers we have recorded · ↑ newer: World Observer: Joint Actor-Observer Generation for Persistent World M · ↓ older: MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Vide
Cite this page: 4Director: Controlling Video World Models with Rigid 3D Geometry: the #8 most recent of 380 cs.CV papers we have recorded (as of 2026-10-01). Source: Signals 4 (Signals API) — https://data.jiangzhang.ca/signals4/t/papers/4director-controlling-video-world-models-with-rigid-3d-geometry.html
Free to quote with attribution to “Signals 4 (Signals API)”. Machine-readable: papers.json
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